Before we start... Player Characters!
Josef Vassikin : Human Intellectual Aristocrat/Military Officer. The ranking officer of the unit and the leader of the Thorn Guard, Vassikin is the son of a low ranking Posnadik, and currently the owner of a sweet hat.
Flimpenuentsdor : Gobber Intellectual Alchemist/Field Mechanik. A certified (probably mad) genius, 'Flim' dreams of being admitted into the Greylords despite the minor issue of being totally unable to cast spells. This has led to him having an obsession with moustaches, as he has noted the correlation between them and rank in the Khadoran arcanists. Also the lieutenant of the Thorn Guard. Because... There wasn't really any other good options?
Demitri Koraztikoff : Human Gifted Arcane Mechanik/Field Mechanik. A mechanik with ambitions of one day creating a group of Servitors to do his bidding. Was made the treasurer of the Thorn Guard because he;s the least likely to blow the money up or pretend he never recieved it.
Ivan Demiodich : Human Mighty Alchemist/Soldier. The Thorn Guard's demolitions expert, Demiodich has found himself in the depressing position of loving explosions and being in a civilian area. Not one to let this dampen his spirits, he's now experimenting with other alchemicals, seeing how well acid works on traitors to the Empire.
Lyudmilla Ignatiovic : Human Gifted Gunmage/Rifleman. A Widowmaker with virtually undiscovered arcane powers, Ignatiovic gained a Magelock rifle (which she calls called Tzepsci) at the beginning of this new assignment and now fulfils the role of team sniper. Alone among her team, Ignatiovic is a fiercely loyal Umbrean, and is especially annoyed at the idea of Umbrean terrorists ruining what the Dark Prince has tried so hard to build.
Vladimir Ivanovich : Human Duellist/Thief. The team's quartermaster, if Ivanovich can't get it, it probably can't exist. Or he can't steal it yet. Has a habit of jumping in and out of combat when he could just walk...
Now, onto the first session...
9th Octesh, 608AR. As a train sped from Korsk to Khardov with a division of the 4th Border Legion on shore leave as cargo, the 16th platoon, a whole six soldiers and all that remained of an ill-fated attempt to discover what happened in the Thornwood after Khadoran High Kommand lost contact with Supreme Kommander Irusk (see Colossals for more information!). were summoned from their bunks to the front of the First Class carriage, and to a beautifully appointed cabin with a dozen seats around a table. Seated at the end furthest from the door, Koldun Lord Dhakun Volvodar who, as the troopers entered, passed them a dossier and bade them to sit around the table, which was covered with maps of Khardov and files on several targets.
After they were all in, their mission for the next few months was set out; there are three Kayazy in the city who have gone above and beyond the call of treason to become all-out threats to the state. The issue, however, is that all three of them command such impressive private armies that they would take more resources than they would gain by taking them down. A small unit of Winter Guard veterans, however, may be able to infiltrate the city to take these three out without causing riots. They were sent in with a cover as a mercenary unit known as "The Thorn Guard", and were set up with an HQ building and mercenary charter. To get them into the city relatively unnoticed, a whole division of the 4th Border Legion was given shore leave in the city so noone noticed their entrance.
Sadly, however, someone did notice them. On the way to their HQ, in a reasonably deserted part of town, the group managed to wander directly into a gang meeting that was taking advantage of the quiet streets to deal more openly. Flim, being the first to realise what was going on, decided to flee like a Devil Rat, but that simply drew the fire of several snipers posted on the roof. Over the next few seconds, a shifty-looking Gobber fled, several bandits were stabbed with rapiers, one was shot and, most viciously, one was doused with acid.
With all the grace of a raving gorax, the team looted 55 coins - noteworthy in that they were blank gold circles, possible criminal coinage and, with that, the session ended...